Friday, October 28, 2011

Update on Zombie Model

So I haven't been updating my blog as much as I should, mainly because I fell behind on some of my work. But I'm mostly caught up on it by now.

I'm suppose to be making a zombie model for our game and its coming along nicely.

At the moment I'm trying to figure out how to make a normal map to transfer detail from a high polygon model to a low polygon model. I found a tutorial in digitaltutors.com and I think that it will do the job (I hope, I'm transferring the normal map as I'm writing this blog entry).

I'm also trying to make cloth for the zombies without adding too much geometry. I found out how to make nCloth and it looks cool, but it take too much geometry to make it work properly.

Here is a render of a test I just did:


I don't know how I'm going to do the cloth yet, but I think that if it adds too many polygons we will just have to texture in the clothing instead of modeling it.

That's all for now, thanks for reading.

Wednesday, October 19, 2011

Presentation Tomorrow

So were suppose to present our game yesterday, but Marty couldn't make it. So now we have to present tomorrow and hope that everything goes well with our first playable.

From what I know, we still need a splash screen but it shouldn't be to long before Derek is done with it.

Our game looks in good shape, and I think that Marty will be pleased with what we have done so far.

Over fall break, I didn't do much of anything unfortunately. I don't want to sound like I'm making excuses, but there was a lot of work I had to do for another class wich we just presented a prototype today.

I did manage to finish a simple rocket launcher based off a M121-A1 rocket launcher. I wanted it to look more militaristic and something that it wouldn't require the cop to hod. So I removed the trigger and made it so that we could just mount it on the side of the segway and still look like a variation of the M121-A1 rocket launcher.

That's it for now, thanks for reading.

Sunday, October 2, 2011

Segway Done

So I should've posted this a few days ago, but I forgot.

Anyways, I finished he segway and the texture for it on Thursday. I think I may still have to tweak the texture a bit because I don't really like how the colors look.

I was trying to make the color scheme for the segway the same as a cops uniform with the dark blue and the gold/yellow. But I don't think its working.

Here are a few renders of the segway:



As you can see, the texture is very simple. So I'm sure that I will making another in the near future.

In the mean time, I have to make a bunch of items that we would normally find in malls to use as obstacles in the game.

That's all, thanks for reading.