Friday, December 16, 2011

End of Semester

So the semester has now come to a close, and I have to say that this game was really fun to work on. We did have a few big issues with the development of our game, but we manage to overcome most of them.

Everyone seemed to like the game, specially the part where the player can use a flamethrower. Now that I'm done with my undergrad, I will continue to work on more game development in grad school as we prepare to pitch our own games next semester.

My work can also be seen at this blog: http://fushinoryuu.blogspot.com/

Thanks for reading.

Tuesday, December 13, 2011

Normal Maps Didn't Work

So I tried to do normal maps for the zombie, but it didn't work. We think that it was because the animations were done before the normal maps were applied, so when we render the model it doesn't change since its binded to the skeleton.

For now there is nothing else that we can do since the project is due tonight at midnight and there would be no time to do the normal maps and do the animations again. The zombies won't look as good as they should, but all the mechanics and gameplay are working just fine.

And finally the semester has come to a close. It was fun working on this project, it was a lot of work but everything turned out just fine at the end. There was a time that we fell behind, but everyone managed to get their act together and get back on track.

I may post one final update to the blog on Thursday after the presentation. That's all for now, thanks for reading.

Sunday, December 4, 2011

Crunch Time

So our game is coming along nicely. For a bit there we were nervous because the animations were done and we didn't know if we were going to put in all the animations for all the 3d models in time.

But we managed to get all of that done this last week, thanks to a big push from Derek who managed to finish his work in time.

Right now there isn't that much art needed anymore. So what I did last thursday during our last play test is that I textured a bunch of environmental and miscellaneous items for the level.

Now what I will work on this next week is trying to apply normal maps to all the models to make them look high res but still are low res. This will help our game look much better and will still allow the tech guys to not worry about collisions and whatnot.

That's all for now, thanks for reading.