Friday, October 28, 2011

Update on Zombie Model

So I haven't been updating my blog as much as I should, mainly because I fell behind on some of my work. But I'm mostly caught up on it by now.

I'm suppose to be making a zombie model for our game and its coming along nicely.

At the moment I'm trying to figure out how to make a normal map to transfer detail from a high polygon model to a low polygon model. I found a tutorial in digitaltutors.com and I think that it will do the job (I hope, I'm transferring the normal map as I'm writing this blog entry).

I'm also trying to make cloth for the zombies without adding too much geometry. I found out how to make nCloth and it looks cool, but it take too much geometry to make it work properly.

Here is a render of a test I just did:


I don't know how I'm going to do the cloth yet, but I think that if it adds too many polygons we will just have to texture in the clothing instead of modeling it.

That's all for now, thanks for reading.

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