Tuesday, December 13, 2011

Normal Maps Didn't Work

So I tried to do normal maps for the zombie, but it didn't work. We think that it was because the animations were done before the normal maps were applied, so when we render the model it doesn't change since its binded to the skeleton.

For now there is nothing else that we can do since the project is due tonight at midnight and there would be no time to do the normal maps and do the animations again. The zombies won't look as good as they should, but all the mechanics and gameplay are working just fine.

And finally the semester has come to a close. It was fun working on this project, it was a lot of work but everything turned out just fine at the end. There was a time that we fell behind, but everyone managed to get their act together and get back on track.

I may post one final update to the blog on Thursday after the presentation. That's all for now, thanks for reading.

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