Sunday, December 4, 2011

Crunch Time

So our game is coming along nicely. For a bit there we were nervous because the animations were done and we didn't know if we were going to put in all the animations for all the 3d models in time.

But we managed to get all of that done this last week, thanks to a big push from Derek who managed to finish his work in time.

Right now there isn't that much art needed anymore. So what I did last thursday during our last play test is that I textured a bunch of environmental and miscellaneous items for the level.

Now what I will work on this next week is trying to apply normal maps to all the models to make them look high res but still are low res. This will help our game look much better and will still allow the tech guys to not worry about collisions and whatnot.

That's all for now, thanks for reading.

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